Computational Display and Fabrication

In recent years, there has been a tremendous increase in the quality and the number of new output devices. Standard 2D screens are being replaced with 3D stereoscopic and multiscopic high-resolution displays. New virtual and augmented reality headsets are being developed to provide new, interactive, and immersive ways to explore the real and the virtual worlds. 3D printers empower millions of users to create, customize, and manufacture digital models. Unfortunately, the abilities of these emerging technologies outperform the capabilities of current methods and tools for creating content. 

The Perception, Display, and Fabrication Group at USI Lugano offers a wide range of projects in the field of computer graphics with a common goal of developing novel computational methods for driving novel display devices (e.g., AR/VR displays) or different digital fabrication devices (e.g., 3D printers). They involve (1) working with novel hardware, such as VR and AR displays or 3D printers, (2) investigating their essential aspects which influence the perceived quality, and (3) devising new content optimization and creation techniques which: maximize quality and human performance while overcoming computational and hardware challenges. Besides using traditional computational approaches, the projects also aim at employing new machine learning techniques, such as deep neural networks, to solve the above challenges. The examples of the projects include but are not limited to foveated rendering for VR and AR displays, content and hardware optimization for varifocal displays, appearance fabrication, and 3D printing surfaces with prescribed haptic properties. For more details on the research topics, please check our website, or contact us via email.